
When I saw the color scheme, I was sold. I mean, the 1608s have been around for a very long time at this point. So for me, it was initially the color scheme. Then after I really started to think about it, it was actually just a conversation between me, David, and Ryan McGuire.
We were just talking about API's anniversary EQ—that's where the conversation started. YI was just talking about it. I though, "I'll take that, it might be helpful for the project that I'm working on right now." We started with the EQ and ended up landing on the console unintentionally. It started out aesthetically, but at the end of the day; I realized that it was one of the missing pieces of my puzzle. What was it like working with David and the Vintage King team during the upgrade process? Super easy. David was great. Ryan of course, was great. Cedric Yee, who's one of the techs at Vintage King was great. It wasn't always simple, but we made it work. I'm an old man. I’m set in my ways, and they found a way to make the console fit into my workflow. What are some of your favorite features of the new 1608 console? My favorite points of the console are really just the ease of use. The 1608 has been great in terms of sending files and stems to and from my I/O. If nothing else, that's really been the best part of the experience. Doing my mix in the box, sending it back through the console, and being able to get that extra bit of EQ, that extra bit of level control and whatnot, that’s really been the best part for me.





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