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Audio Modeling Ambiente Plug-in is Audio Modeling's innovative Room Simulator that transforms virtual instruments and recorded tracks into a cohesive, immersive acoustic space. Whether it's a SWAM instrument, a sampled sound, or a real recording, Ambiente allows musicians and producers to position any sound source within a shared, realistic room environment. Available as both a standalone app and a plugin for major DAWs, Ambiente combines precision control and advanced spatialization technology to elevate music production to a professional level.
Ambiente can be used as a standalone application or as a plugin, integrating seamlessly with all major DAWs. Its versatility makes it suitable for any type of music production workflow. Unlike traditional reverb, Ambiente calculates the precise geometric reflections of sound waves, resulting in a natural and lifelike acoustic environment. This is more than just adding a reverb effect - it's about placing sounds in a fully-modeled 3D space.
Ambiente allows centralized control for all tracks and instruments, whether they are SWAM instruments or other audio sources. This means you can adjust the position of any sound source, change the room properties, or modify microphone distance from any instance of the plugin in your DAW.
SWAM instruments and other audio tracks interact naturally within the same virtual space, providing a unified soundscape. This makes it easy to blend different sound sources and create cohesive mixes, even if the elements were recorded or generated separately.
Ambiente empowers users to record real instruments in small or home studios and seamlessly integrate them with virtual instruments. This eliminates the need for costly, large-scale recording spaces while still delivering professional-quality sound.
SWAM (Synchronous Waves Acoustic Modeling) is a new-generation, sophisticated proprietary technology that enables musicians, performers, and composers to overcome the classic limitations of traditional samplers. Conceived by Stefano Lucato and developed in collaboration with Emanuele Parravicini, the SWAM engine combines concepts of Physical Modeling and Behavioral Modeling with the Multi-Vector/Phase-Synchronous Sample-Morphing technique. Perfect for multi-vector expressive acoustic instruments such as woodwinds, brass and bowed strings, the SWAM engine is currently available in 3 different versions: SWAM-B, SWAM-W and SWAM-S for modeling Brass, Woodwinds, and Bowed Strings.
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