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McDSP FutzVerb is a filter, distortion, lo-fi effect, sub octave generator, device simulator, reverberator, and more. In short, a great audio mangling processor. Building on the very popular FutzBox plug-in, FutzVerb contains the same prefiltering and distortion features, and adds a sub octave generator, relocatable SIMs and Lo-Fi effects (pre verb, post verb, or in the reverb tank itself), and plenty of other tools to fine tune your next distortion masterpiece. The FutzVerb reverberation engine includes a wide variety of reverb and reflection types, two early reflection stages, drift modulation, and stereo field adjustment. A dynamics section post reverb can gate or duck the reverb output as needed.
Like FutzBox, FutzVerb uses SIMs (Synthetic Impulse Models) to provide accurate modeling in an extremely optimized format, allowing FutzVerb to use less DSP power than conventional convolution based products. Furthermore, SIMs can be scaled in real-time and changed on the fly.
FutzVerb algorithms and reflection types are conventional and out of this world algorithms. A closet. The club down the street. A town hall. The abyss in that sci-fi movie. FutzVerb has those sounds and more. Whether you want an actual physical space, or something in outer space, FutzVerb has you covered. FutzVerb SIM and Lo-Fi sections can be placed before, after, or inside each reverb algorithm. Running your reverb texture through a fax machine at 10 bits might be just what you need to get your reverb ambience to become a new genius textured layer to your mix, not a muddy pile of audio clutter.
Add weight to your sounds with the FutzVerb sub-octave generator. Blend in signals 1x and 2x octaves below your original track, and feed the mix into the reverb section. The filter and distortion controls in FutzVerb are identical to what comes with FutzBox. A wide variety of saturation and distortion modes await your command, as do unique controls like Chop, Wobble, and even a Mix control to balance out the crunch.
Maybe a 15 second reverb decay doesn’t always work. Engage the Dynamics section to gate the reverb based on the original input signal and keep your status as mixing genius. Or turn that big knob the other way for some ducking to reduce the reverb output when the original input is present so they two signals don’t compete with each other.
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