Inspired by sample and hold / analog shift register with some very unique features. The Snazzy FXTelephone Game Module incorporates not one but five sample and holds, chained together, with two controllable feedback taps, individual outputs at five points, a wave shaper output, built in white noise, two different clock modes, lag, and the ability to Loop the analog cells ( You load in 5 different voltages and then loop them this can all be started and stopped via a gate pulse and/OR with the built in BUTTON) Includes attenuverters on both Main Outputs to allow for fine tuning of output signals, a slew section with two input sources(one being the clocked waveshaper), White Noise output, A very unique SUM output which allows for a mixture of ALL FIVE sampling cells to create trills, strange Legato effects, and interesting reconstruction of the incoming signal.
- Five analog sample and holds (chained)
- Feedback of individual and all stages
- two controllable feedback taps
- individual outputs at five points
- wave shaper output
- built in white noise
- two different clock modes
- looping of analog cells
To put it lightly, The Telephone Game can crate a multitude of different modulation effects. Just give it a clock, you can either use the built in white noise as your Signal Source, or plug in any CV or Audio in your system. Then you have the option of taking the clock out from the Telephone Game and driving your sequencers, clock dividers, and envelope generators/vcas in time with all the wonderful random voltages the Telephone Game creates.
You can use it without any other clocked modules and tune in to the wavy world of “science sounds”. Tested and developed in Live situations, which means the panel layout, the graphics, and all controls add up to a module that is quick to setup and allows for on the fly melodic content.